These levels are fast and dynamic, both in their pacing and Spartan’s movements. You can adapt but it shouldn’t even be a requirement to enjoy the game. I have to be honest even up until the game’s conclusion this was frustrating to deal with. One aspect you’ll have to live with are your bullets they are practically invisible and so aiming relies on gauging enemy reactions. John Spartan has access to a variety of weapons although they are all too similar to distinguish from one another.
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For the most part the levels follow the flow of the movie leading up to the final confrontation with Simon Phoenix. The primary is a side-scrolling action game along the lines of Contra. The SNES version has a separate button to stand in place and fire but in this case I would say the Sega versions are the way to go.Īs an action game Demolition Man uses two viewpoints.
Of the three the Genesis and Sega CD versions benefit from the wider field of view and have better music, such as it is. But that probably has more to do with the dystopian setting than anything. This is a separate adventure that actually reminds me of Akklaim’s Judge Dredd, released the following year. Thankfully the 16-bit game is not a cut down version of its 32-bit cousin. There was a version for the Sega CD, Genesis, and SNES and a separate but pretty cool looking multi-genre mashup for the 3DO of all systems. There were two versions of Demolition Man released. While the action is solid it is let down by confusing level design and frustrating mechanics. Yet somehow Demolition Man isn’t as great as it could have been. With such an awesome premise that seems tailor made for a video game this should have been an easy slam dunk. But unlike schlock like Street Fighter Demolition Man still holds up today. Honestly that was a pretty stellar year for action movies with the likes of True Lies, Speed, and the Professional in theaters.
Demolition Man was the action blockbuster of 1994.